New: Player Levels

Digbot now has a player level system for regular runs. Your run time is converted into XP at the end of each run, filling your level bar and pushing you toward the next reward. Event modes like Bomb Run and Time Trial do not add player level XP, so the system stays focused on the main Digbot run.

Every time you level up, you get a pending reward choice. Pick the bonus that fits your playstyle: a permanent Dig Rate boost, a permanent Move Speed boost, or an extra utility bonus tied to that level's reward type. Claimed bonuses are saved to your profile and applied when your player spawns into future runs.

The new level screen shows your current level, XP progress, pending rewards, and reward history more clearly. Level rewards now have their own panel, claim flow, notification badge, and reward rows so it is obvious when a new choice is waiting.

Level rewards have also been cleaned up behind the scenes so earned items unlock more reliably across outfits, tools, and other collection rewards.

New: Face Stickers

Face stickers are here. You can unlock, browse, equip, and sync expressive sticker cosmetics for your Digbot, including favorites like Happy, Money, Crown, Skull, Stars, Shocked, and more.

Sticker previews, categories, detail panels, equip logic, and profile display have all been added so your bot has more personality both locally and online.

New Outfits: Color Skins

A new set of color outfits has been added, giving you more ways to customize your Digbot. Outfit rewards and previews have been updated so new skins show correctly in reward panels, profiles, and collection screens.

Apple Sign-In

Sign in with Apple has been added, alongside UI updates and iOS build fixes. This gives iOS players another supported login option for keeping their progress connected to the cloud.

Bomb Run Improvements

Bomb Run has had another round of tuning and cleanup. The mode now plays more like a focused risk-and-reward puzzle: each row hides bombs, safe cells, and sometimes coins. Tap one cell, reveal the row, collect any coins you uncovered, then slide down to the next row. Hit a bomb and your streak breaks while the bomb fuse resolves.

Ground Scan is now built directly into Bomb Run. Each run starts with a small number of scan charges, and using one temporarily reveals the current row plus the next few rows so you can plan a safer route. Scanned rows fade back into the dirt after a short window, and Ground Scan will not build streak progress while it is active.

Streaks have more feedback now. Safe picks build your streak, streak milestones can award extra Ground Scan charges, and the camera, flame visuals, and sound effects ramp up as your streak grows. Bomb Run also has updated row highlights, tapped-cell feedback, coin collection timing, and clearer HUD behavior.

Leaderboard and reward handling have been tightened too, including fixes around Bomb Run reward claiming, podium rewards, event notifications, and a few edge cases that could make the mode feel inconsistent.

Notifications

Notification badges and reward indicators have been improved across outfits, tools, player levels, and event rewards. Push notification support has also been expanded for event and competitive updates.

Enemies and Multiplayer

Several enemy visuals and behaviors have been updated, including Beetle, Ghost, Worm, and Rock Snake work. Multiplayer enemy syncing has also been improved so online runs should feel more consistent.

Save and Sync Reliability

This update includes a lot of work on cloud save, local save merging, login flow, sync gates, pending save queues, daily gift timing, and account data handling. The goal is simple: fewer weird data edge cases, smoother startup, and more reliable progress across devices.

Fixes and Polish

Fixed player level reward claiming issues, outfit sticker display problems, Bomb Run reward edge cases, profile display issues, bot name generation, iOS duplicate framework handling, and several UI polish issues across collection and reward screens.