NEW ROUND UPGRADING SYSTEM
Set Bonus Upgrading is Here!
We've been itching to share this: you can now upgrade your set bonuses mid-round, and it absolutely slaps.
This new system turns your existing set bonuses into powerful weapons that scale with your stats and push your builds even further. Damage boosts? Yep. Cooldown reductions? Got those. Weirdly specific spawn rate modifiers? Oh yeah.
The upgrades are tied to each set and unlock as you play through the round, making your choices feel way more meaningful and your power curve very satisfying. You'll want to explore each path and see what clicks with your build. Or just stack them all and cause chaos. We won't stop you.
Stay tuned, and let us know what you break.
Skill Upgrading Data
Below is a full breakdown of all the available set bonus upgrades:
| Set Bonus | Upgrade Name | Description |
|---|---|---|
| Rookie | Linked Shot I | Increase amount of links |
| Rookie | Linked Shot II | Increase amount of links by 2 |
| Rookie | Linked Shot Damage | Increase DAMAGE of Linked Shot |
| Rookie | Linked Shot Fire Rate I | Increase FIRE RATE by 5% |
| Rookie | Linked Shot Fire Rate II | Increase FIRE RATE by 10% |
| Rookie | Linked Shot Duration | Increase Duration by 10 seconds |
| Rookie | Linked Shot Cooldown | Decrease Cooldown by 2 Seconds |
| Salvaged | Slicer Cooldown | Decrease Cooldown of Slicers by 2 Seconds |
| Salvaged | Slicer Duration | Increase Duration of Slicers by 10 Seconds |
| Salvaged | Slicers I | Increase SLICER amount by 2 |
| Salvaged | Slicers II | Increase SLICER amount by 4 |
| Salvaged | Slicer Radius | Increase SLICER radius by 0.5 |
| Cyber | Cyber Radius I | Increase STAR radius by 0.25 |
| Cyber | Cyber Radius II | Increase STAR radius by 0.5 |
| Cyber | Cyber Damage I | Increase STAR DAMAGE by 10% |
| Cyber | Cyber Damage II | Increase STAR DAMAGE by 20% |
| Cyber | Cyber Duration | Increase DURATION of STARS by 10 seconds |
| Cyber | Cyber Cooldown | Decrease Cooldown of STARS by 2 Seconds |
| Iron | Iron Wall Cooldown | Decrease Cooldown by 2 Seconds |
| Iron | Iron Wall Duration | Increase DURATION by 5 seconds |
| Iron | Iron Wall Speed I | Increase slide SPEED by 2 |
| Iron | Iron Wall Distance I | Increase slide DISTANCE by 4 |
| Iron | Iron Wall Spawn I | Decrease SPAWN RATE by 0.5 seconds |
| Smoothed | Punch Duration | Increase DURATION of PUNCHES by 5 seconds |
| Smoothed | Punch Cooldown | Decrease Cooldown of PUNCHES by 2 Seconds |
| Smoothed | Punch Spawn Rate I | Decrease SPAWN RATE by 0.15 |
| Retro | Cannon Fire Rate I | Increase FIRE RATE of CANNONS by 0.05s |
| Retro | Cannon Fire Rate II | Increase FIRE RATE of CANNONS by 0.1s |
| Retro | Cannon Duration | Increase DURATION by 5 seconds |
| Retro | Cannon Cooldown | Increase COOLDOWN by 2 seconds |
| Retro | Cannon Damage I | Increase DAMAGE by 25% |
| Retro | Cannon Damage II | Increase DAMAGE by 50% |
| Punk | Punk Bot Damage I | Increase DAMAGE of BOT by 25% |
| Punk | Punk Bot Damage II | Increase DAMAGE of BOT by 50% |
| Punk | Punk Bot Fire Rate I | Increase FIRE RATE by 0.02 seconds |
| Punk | Punk Bot Fire Rate II | Increase FIRE RATE by 0.04 seconds |
| Punk | Punk Bot Duration | Increase DURATION by 5 seconds |
| Punk | Punk Bot Cooldown | Decrease COOLDOWN by 2 seconds |
| Adept | Adept Cooldown | Decrease COOLDOWN of DEVICE by 2 seconds |
| Adept | Adept Duration | Increase DURATION of DEVICE by 5 seconds |
| Adept | Device Damage I | Increase DAMAGE of DEVICE by 10% |
| Adept | Device Damage II | Increase DAMAGE of DEVICE by 25% |
| Nova | Nova Damage I | Increase DAMAGE of NOVA BOMBS by 25% |
| Nova | Nova Damage II | Increase DAMAGE of NOVA BOMBS by 50% |
| Winged | Winged Shot I | Increase AMOUNT of WINGED SHOTS by 1 |
| Winged | Winged Shot II | Increase AMOUNT of WINGED SHOTS by 2 |
| Winged | Winged Damage I | Increase DAMAGE by 20% |
| Winged | Winged Damage II | Increase DAMAGE by 40% |
| Winged | Winged Fire Rate I | Increase FIRE RATE by 0.1 seconds |
| Winged | Winged Fire Rate II | Increase FIRE RATE by 0.2 seconds |
| Winged | Winged Duration | Increase DURATION by 5 seconds |
| Winged | Winged Cooldown | Decrease Cooldown by 1.5 seconds |
| DJ | DJ Max Targets | Increase Max Targets of DISCO Ball by 1 |
| DJ | DJ Cooldown | Decrease Cooldown of DISCO Ball by 2 seconds |
| DJ | DJ Duration | Increase Duration of DISCO Ball by 5 seconds |
| DJ | DJ Damage I | Increase DAMAGE of DISCO Ball by 20% |
| DJ | DJ Damage II | Increase DAMAGE of DISCO Ball by 30% |
| Magnetar | Pylon Damage I | Increase DAMAGE of Pylon by 15% |
| Magnetar | Pylon Damage II | Increase DAMAGE of Pylon by 30% |
| Magnetar | Pylon Cooldown | Decrease Cooldown of Pylon by 0.75 second |
| Magnetar | Pylon Size I | Increase SIZE of Pylon by 15% |
| Magnetar | Pylon Size II | Increase SIZE of Pylon by 30% |
| Infinity | Infinity Spawn Rate I | Increase SPAWN RATE of PORTAL by 10% |
| Infinity | Infinity Spawn Rate II | Increase SPAWN RATE of PORTAL by 20% |
| Infinity | Infinity Spawn Radius I | Increase SPAWN RADIUS of PORTAL by 2 |
| Infinity | Infinity Spawn Radius II | Increase SPAWN RADIUS of PORTAL by 4 |
| Infinity | Portal Size I | Increase SIZE of PORTAL by 15% |
| Infinity | Portal Size II | Increase SIZE of PORTAL by 30% |
| Infinity | Portal Size III | Increase SIZE of PORTAL by 45% |
| Paladin | Paladin Cooldown | Decrease COOLDOWN by 1 second |
| Paladin | Paladin Duration | Increase DURATION by 3 seconds |
| Paladin | Paladin Damage I | Increase DAMAGE of HAMMERS by 5% |
| Paladin | Paladin Damage II | Increase DAMAGE of HAMMERS by 10% |
| Paladin | Hammer Spawn Rate I | Increase SPAWN RATE of HAMMERS by 5% |
| Paladin | Hammer Spawn Rate II | Increase SPAWN RATE of HAMMERS by 10% |
| Paladin | Hammer Spawn Rate III | Increase SPAWN RATE of HAMMERS by 15% |