LANDER 183 - PATCH NOTES 1.8.2
π§ GAMEPLAY CHANGES AND ARTIFACTS
GENERAL CHANGES
Fixed: Battlepass rank progress display now correctly counts collected rewards.
Fixed: Leaderboard update issue causing delayed or missing entries.
Fixed: Daily mission bug on iPad after post-round transitions.
Players now go straight to gameplay after first launch (skips main menu).
Reworked pickup collectables for smoother collection and responsiveness.
Updated end-of-round UI layout for iPads and larger screens.
Spawn radius for artifact rewards reduced from 100 β 60 (less running!).
New visual updates to Planet & Tier UI.
ARTIFACTS
More artifacts are now live:
Grim Battery: Every 30s, gain +50% or -50% weapon damage for 10s. Itβs a coin toss.
Core Sync: Charge a core by collecting XP. When full, explodes and kills all non-boss enemies.
Gamblerβs Sigil: Reroll artifact options this round. Consumes dice count.
Null Stone: Removes one artifact permanently. Canβt be replaced this round.
Omega Strike: Deploy a bomb. After 5s, devastates all enemies on screen.
Cracked Soulstone: If health drops below 30%, instantly restores to full. Triggers once.
GAMEPLAY TWEAKS
Enemy tiers now spawn more units:
Tier 1: 5β20 β 20β30
Tier 2: 10β25 β 25β40
Tier 3: 15β30 β 30β60
Enemy movement speeds have been reduced for better pacing:
Blob: 2.5 β 2
Charger: 3.5 β 2.2
Critter: 4 β 2.5
Drool: 2 β 1.75
Floater: 4.8 β 2.75
Jumper: 4.8 β 2.5
HYPERGRAV IMPROVEMENT
Slam size increased: 1 β 2.6
Fire rate increased: 1.3 β 1.5
Improved slam visual FX
COMING SOON
We're working on a new endgame system, combining Echo and Portals into one epic mode based on alpha feedback.
Season 1 is in development β featuring brand new planets, enemies, bosses, items, and perks.